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Nextra 4.0 is released šŸŽ‰
EntitiesScenes

Scenes

As the name implies, a Scene represents any playable space inside the game.

A Scene is composed of two files:

  • An SDAT file, containing an archive with the scene’s assets.
  • An SDC file, containing metadata about the scene, such as its name, description, and the list of objects it uses, so that the game may preload them before letting the player in.

Security

The game holds a list of all of the valid scenes it knows about. It obtains it from the Scene List file, at startup.

Limitations

PlayStation Home may only load and place the player in one active scene at a time. This was a problem for very complex scenes (such as the Casino).

To overcome this, many developers would place invisible walls with triggers to change scenes around the map. This way, they could conveniently let the player navigate across different areas by loading the relevant scene.

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